About this Course
Create Excessive-Constancy Designs and Prototypes in Figma is the fifth course in a certificates program that may equip you with the abilities it is advisable to apply to entry-level jobs in person expertise (UX) design. On this course, you’ll observe step-by-step tutorials to discover ways to create high-fidelity designs, referred to as mockups, in Figma, a preferred design instrument. Then, you’ll flip these designs into an interactive prototype that works like a completed product. You’ll conduct analysis to gather suggestions about your designs and make enhancements. Lastly, you’ll discover ways to share your designs with growth groups and spotlight your work in your skilled UX portfolio.
WHAT YOU WILL LEARN
Construct mockups and high-fidelity prototypes within the design instrument Figma.
Outline and apply widespread visible design components and rules.
Show how design techniques can be utilized to prepare, standardize, and improve designs.
Perceive the position of design critique classes and suggestions whereas iterating on designs.
SKILLS YOU WILL GAIN
- Consumer Expertise (UX)
- Consumer Expertise Design (UXD)
Syllabus – What you’ll study from this course
15 hours to finish
Beginning to create mockups
Flip your focus to visible design, which is how a product or expertise seems to customers. On this a part of the course, you’ll begin to create mockups, that are high-fidelity designs that signify a closing product. To create mockups, you’ll use visible design components, like typography, coloration, and iconography. Components are sometimes organized into layouts utilizing strategies like grids, containment, and unfavorable house. You’ll apply all of those visible design learnings to construct on the cellular app designs you’ve been engaged on all through the certificates program.
7 hours to finish
Making use of visible design rules to mockups
On this a part of the course, you’ll use visible design rules to refine mockups. First, you’ll use emphasis to information customers to crucial elements of a web page. Subsequent, you’ll apply hierarchy, scale, and proportion to prepare the weather on every web page of your app. Then, you’ll contemplate unity and selection to assist components of your app operate collectively or stand out. Lastly, you’ll revisit Gestalt Rules, like similarity, proximity, and customary area, to assist customers interpret your designs simply.
4 hours to finish
Exploring design techniques
Come discover the world of design techniques! On this a part of the course, you’ll be launched to the elements of a design system, in addition to the advantages of utilizing a design system. You’ll look at varied corporations’ design techniques, and also you’ll have a possibility to make use of them in your individual mockups. You’ll additionally discover ways to use and create sticker sheets in Figma.
3 hours to finish
Taking part in design critique classes
Giving, receiving, and implementing suggestions is a mandatory a part of the UX design course of. On this a part of the course, you’ll discover efficient strategies for giving and receiving suggestions. You’ll additionally study design critique classes, which will probably be an essential a part of your first job as a UX designer. Lastly, you’ll discover ways to flip suggestions into actionable steps that you may take to revise designs.